![]() ![]() ![]() Meanwhile the Roll Ball move got an update addressing some of the difficulties highlighted by the community. During previous live phases when calling the ball, a Y button icon would appear above the player, in the Kickoff Season players should expect to see the following icon:īounce ball was not seen as a generally useful move both for new and experienced players, so it was decided to be removed from the game. The new icon for passing the ball is also more visible to teammates when the ball is called. When you have a clear line of sight and you're at the right distance from your teammate, the Magnetic effect will make passes more likely to be successful. Passing the ball will now have a magnetic nature making it a little more accurate. To encourage more players to pass the ball, we redesigned the function including some upgrades. Passing the ball is a very important, often forgotten, function. The Uppercut move is no longer tied to the Tackle move and can be perform at the press of a button. Tackle moves have been refactored to allow an alternative outcome clashing now causes both players to fall. Movement mechanics have received a few changes and some fixes to allow a smoother playing experience. We’ve not only added new quests, but you can now progress simultaneously on 3 contracts from sponsors at a time. To anyone new to Roller Champions, sponsor contracts are weekly quests set by sponsors that will help you progress on your journey to compete in bigger arenas and gain more fans (XP). Completing the tutorial will now unlock customization slots as well as the New Challenger in-game title and the Amped Up goal effect. We’ve also added in a few ‘’Welcome Rewards’’. To support this need, we have improved our tutorial so that new players familiarize themselves with the game’s controls and rules. In creating a newer onboarding flow, the goal was to assist new players so they can have a more comfortable and enjoyable experience with the game at the start of their journey. In addition to the visual elements added to the UI, there are a few Game Design changes!įirst, it was highlighted through community feedback from the Beta that Roller Champions needed a more dynamic onboarding experience. Kickoff Season – Moves & Rules Menu Setting Game Design You will also find the rules list in there for reference. Functional changes for the UI introduce a new component to the start menu: players will now have access to the full Roller Champions moves list including videos to help visually differentiate all the moves and combos you can perform in the game. This new UI and reskinned menus bring us closer to the art direction we had in mind for Roller Champions.Ī few other UI elements changed such as items’ rarity presentation. Once you get back in the rink, you will probably first notice that we have had a wardrobe change! A new user interface (UI) and new menus have been introduced. In this first patch notes, we will highlight the most important changes that the Kickoff Season will bring. With your help, we have managed to bring many new changes and improvements to our existing features. We have been working hard and looking into all your feedback from the previous test phases to bring you this new Kickoff Season. ![]() Oh.Champions, it has been a long wait and we are more than ecstatic to be back. Reading this back, I'm starting to realise that maybe I was the asshole. Unsurprisingly, deep into overtime, the other team scored the winning goal. I started chasing big, showy plays over team unity. I became less interested in following instructions, or, to be honest, in winning. But still, the constant 'encouragement' from the captain was starting to grate. Despite the simplicity, it feels like there's plenty of scope for defining your role, which-as with Rocket League-will hopefully lead to some interesting tactics and on-the-fly improvisation. At this point both teams had played enough of the game to be effective, if not particularly great. "You just threw that away," he'd admonish after I made what I judged to be a sound pass that just didn't quite complete.ĭespite this, we still managed to clinch an equaliser. "Tackle him," he would plead as we were obviously trying to tackle him. "Get the ball," he would shout, as we were skating towards a free ball.
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